Musics
Supported Formats
The musics
directory contains all musics files used by the quest. For now, the following formats are recognized:
Format | Description |
---|---|
OGG | Ogg Vorbis audio file |
IT | Impulse Tracker Module |
SPC | Super NES original music file |
SPC Format not recommended
The SPC format is supported but not recommended because it is slow to decode. Therefore, it is recommended to convert SPC musics to IT musics.
Future releases may support more music formats.
Loop Settings
When starting a map, its music is automatically played and will loop to the beginning if it finishes. When you play a music from a script (using sol.audio.play_music()
), you can specify the action to do when the music finishes. By default, this action is also to loop the music to the beginning.
However, some musics already have their own loop internal loop. It means that they don't finish (they loop by themselves) so the rules above have no effect on them. Instead, such musics are able to loop to a specific point rather than to the beginning.
SPC Looping
This is the case of SPC musics because of their special emulation format. Some of them simply play forever, other play an empty sound forever after some point, but SPC musics have no end.
IT Looping
This can also be the case of IT musics if they contain internal loop information to play forever.
OGG Looping
For OGG musics, Solarus detects the metadata tags LOOPSTART,
LOOPEND
and LOOPLENGTH
These tags are all optional. They should be set to a number of PCM samples.
There will be an internal loop if LOOPSTART
is specified. You can then use either LOOPEND
or LOOPLENGTH
to indicate from where you want the music to loop (by default: from the end of the file).
If LOOPEND
is specified, the music will loop from position LOOPEND
to position LOOPSTART
.
Otherwise, if LOOPLENGTH
is specified, the music will loop from position LOOPSTART + LOOPLENGTH
to position LOOPSTART