Destination
Overview
A destination is a possible arrival place for teletransporters.
This type of map entity can be declared in the map data file. It can also be created dynamically with map:create_destination()
.
Destinations may either have a sprite or be invisible. They may also have a direction: in this case, the hero takes that direction when arriving on the destination. Otherwise, the hero keeps his current direction.
The size of a destination is the one of the hero (16×16 pixels).
Methods Inherited from map entity
Destinations are particular map entities. Therefore, they inherit all methods from the type map entity.
See entity to know these methods.
Methods of the type destination
destination:get_starting_location_mode()
Returns whether this destination updates the starting location of the player when arriving on it. If yes, when the player restarts his game, he will restart at this destination. The default value is "when_world_changes"
- Return value (string)
-
The starting location mode. Can be one of:
"when_world_changes"
: Updates the starting location if the current world has just changed when arriving to this destination."yes"
: Updates the starting location."no"
: Does not update the starting location.
destination:is_default()
Returns whether this destination is the default destination.
- Return value (boolean)
true
if this destination is the default one of its map.
destination:set_starting_location_mode(mode)
Sets whether this destination updates the starting location of the player when arriving on it. If yes, when the player restarts his game, he will restart at this destination. The default value is "when
world changes".
mode
(string)-
The starting location mode. Can be one of:
"when_world_changes"
: Updates the starting location if the current world has just changed when arriving to this destination."yes"
: Updates the starting location."no"
: Does not update the starting location.
destination:get_direction()
Returns the direction this destination gives to heroes using it.
- Return value (number or nil)
- a direction between
0
(East) and3
(South), ornil
if this destination does not change the hero's direction.
Events inherited from map entity
Events are callback methods automatically called by the engine if you define them.
Destinations are particular map entities. Therefore, they inherit all events from the type map entity.
See entity to know these events.
Events of the type destination
The following events are specific to destinations.
destination:on_activated(hero)
Called when the hero arrives on this destination.
hero
(hero)- The hero that activated the destination
The map opening transition is about to start at this point.
He may come from a teletransporter, from hero:teleport()
or from the saved starting location.