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Music

You can create, play, or pause musics through sol.music.

An object of type music represents a music with its current playing state. Multiple musics effects can be played, paused, resumed or stopped independently.

Functions of sol.music

sol.music.create(music_id)

Creates a new music but does not play it. Generates a Lua error if the music file does not exist.

music_id (string)
Name of the music file to read, relative to the musics directory and without extension.
Return value (music)
The music object.

Methods of sol.music

music:play()

Starts playing the music.

music:stop()

Stops playing the music.

music:get_volume()

Returns the volume for this music.

Return value (integer)
The volume between 0 and 100.

music:set_volume(volume)

Sets the volume for this music relative to the global volume (see sol.audio.set_music_volume).

volume (integer)
The volume between 0 and 100.

music:get_channel_volume(channel)

Returns the volume for a specified channel.

Return value (integer)
The volume between 0 and 64 (like in your tracker software).

music:set_channel_volume(channel, volume)

Sets the volume for a specified channel.

volume (integer)
The volume between 0 and 64 (like in your tracker software).

music:get_channel_pan(channel)

Returns the pan for a specified channel.

Return value (integer)
The pan between 0 (left) and 256 (right).

music:set_channel_pan(channel, pan)

Sets the pan for a specified channel.

volume (integer)
The pan between 0 (left) and 256 (right).