Music
You can create, play, or pause musics through sol.music
.
An object of type music
represents a music with its current playing state. Multiple musics effects can be played, paused, resumed or stopped independently.
Functions of sol.music
sol.music.create(music_id)
Creates a new music but does not play it. Generates a Lua error if the music file does not exist.
music_id
(string)- Name of the music file to read, relative to the
musics
directory and without extension. - Return value (music)
- The music object.
Methods of sol.music
music:play()
Starts playing the music.
music:stop()
Stops playing the music.
music:get_volume()
Returns the volume for this music.
- Return value (integer)
- The volume between 0 and 100.
music:set_volume(volume)
Sets the volume for this music relative to the global volume (see sol.audio.set_music_volume
).
volume
(integer)- The volume between 0 and 100.
music:get_channel_volume(channel)
Returns the volume for a specified channel.
- Return value (integer)
- The volume between 0 and 64 (like in your tracker software).
music:set_channel_volume(channel, volume)
Sets the volume for a specified channel.
volume
(integer)- The volume between 0 and 64 (like in your tracker software).
music:get_channel_pan(channel)
Returns the pan for a specified channel.
- Return value (integer)
- The pan between 0 (left) and 256 (right).
music:set_channel_pan(channel, pan)
Sets the pan for a specified channel.
volume
(integer)- The pan between 0 (left) and 256 (right).